Display Name = "Demonic Safaru Desert Ruins - 5th Layer"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 234, 38, 17, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 234, 51, 17, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 233, 13, 7, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 233, 13, 7, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 233, 13, 7, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 233, 33, 7, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 233, 33, 7, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_loa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh... what brings you to a place like this?"])
    ShowText(["Did you come here to play?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Could it be that you came to borrow my power?"])
    ShowText(["If that's the case, that makes me happy, right? Right...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Earth spirit... is that okay?"])
    ShowText(["Indeed, we came to borrow your power..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You're quite chatty, aren't you...?"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh my, oh my, oh my…"])
    ShowText(["Is your earth spirit not chatty?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Could it be that she's not feeling well?"])
    ShowText(["That must be how she is from the start, right?"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Hey, hey, let's chat together♪"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh my, oh my, oh my…"])
    ShowText(["So the wind spirit here is quite talkative."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["The Ambrosia here isn't talking to me…"])
    ShowText(["Ah, Ambrosia is the wind spirit, right?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Um… can we wrap up the chatting and start fighting?"])
    ShowText(["After all, you're going to say something about showing your power, right…"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh my, oh my… you really understand, are you perhaps experienced?"])
    ShowText(["That's right, let's first see your power, shall we?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Because, when a powerless person uses the power of the earth..."])
    ShowText(["Earthquakes and landslides will come pouring down..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, okay, I got it already…"])
    ShowText(["Now, let's battle!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If left alone, it seems she would just keep talking endlessly…"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["It's a bit of an odd opponent, but…"])
      ShowText(["I'll show my qualifications and have her lend her power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 675, 0])
      ShowTextAttributes(["loa_fc1", 0, 0, 2])
      ShowText(["\\n<Loa’>"])
      ShowText(["Oh, another me, huh?"])
      ShowText(["Looking at it this way, it's quite an interesting face…"])
      ShowTextAttributes(["loa_fc1", 0, 0, 2])
      ShowText(["\\n<Loa>"])
      ShowText(["Oh my, oh my, so very mysterious."])
      ShowText(["Speaking of faces, the other day—"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Oh no, this conversation is never going to end!"])
      ShowText(["Let's hurry and start the battle!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1880, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_safar\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_loa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh my, oh my… you are very strong, aren't you."])
    ShowText(["That earth spirit over there, it seems like Gnome is just following along."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh, won't you talk to me?"])
    ShowText(["Can't the earth spirits get along and have fun together...?"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Um... could you hurry it up?"])
    ShowText(["We're not exactly free either..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh, oh, that's true..."])
    ShowText(["Then, reach out your hand..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka extends his hand!"])
    ShowText(["Loa placed her palm on top of that hand!"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's more like mud than earth..."])
    ShowText(["But this shapeshifting ability might hold powers not found in soil..."])
    ChangeSkills([0, 1, 0, 9804])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[300]\\C[1]Loa\\C[0]!"])
    Wait([30])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh, oh..."])
    ShowText(["Is Gnome feeling jealous...?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Hehe, how cute."])
    ShowText(["I'll go along with you too..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(675)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Loa has joined the party!"])
    Wait([60])
    ControlSwitches([2478, 2478, 0])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["This earth spirit over here is really chatty, huh?"])
    ShowText(["Hey hey, let's talk about various things~!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Hehe, nice to meet you."])
    ShowText(["Let's chat a lot about our adventures♪"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Gnome is quiet, so we can't have much of a conversation..."])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    Wait([20])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Gyaaan!"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Oh my, oh my, oh my…"])
    ShowText(["Gnome is feeling jealous..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>"])
    ShowText(["Am I caught in a love triangle?"])
    ShowText(["Big sister, even though you're an earth spirit, did you stir up a storm...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Really, what a noisy bunch."])
    ShowText(["Isn't it crazy to have this going on in your head...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["My brain is a toy box."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Maybe your occasional breakdowns are also because of these guys..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, I was able to borrow power from the earth spirits of the monster realm."])
    ShowText(["This will surely be very useful in the battles to come――"])
    CallCommonEvent([452])
    Script(["gain_medal(127)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 230, 48, 25, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 230, 48, 25, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 230, 48, 25, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 233, 33, 7, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4054, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing magic circle..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3285, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([5589, 5589, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([267, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was Pandora!"])
    BattleProcessing([0, 1787, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Earth Doll>"])
    ShowText(["It's not a dead end ahead."])
    ShowText(["You can pass under the building..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems like you can use the pillar as a step to jump over the wall..."])
    ShowText(["Shall we jump down?"])
    ShowChoices([["don't jump", "jump"], 1])
    When([0, "飛び降りない"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    When([1, "飛び降りる"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-4, 1])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-4, 1])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      GatherFollowers([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2884, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
